Bear Bob Studio
Apex Mechs Battle: Auto War icon
Tactical auto battler

Apex Mechs Battle: Auto War

Outsmart your opponent before a single shot is fired.

About

Apex Mechs is a tactical auto battler. Each round you draft four cards, place your mechs on the grid and watch the battle resolve itself. No reflexes, no tapping, no timer punishing you for thinking. Just one question every round: what beats what they just built?

Every opponent in the arena is a real army a real player built and won with, recorded move for move. A match runs three to six minutes.

13 mech classes

Striker swarms, Sniper punishes clusters, Goliath holds the line, Quasar melts armour with a cutting beam.

Merging and perks

Stack three of the same unit and it merges into a stronger tier. Bolt on perks for range, rate of fire, armour or an acid death.

Buildings that compound

Amplifier buffs every neighbour round after round. Drill Mine prints supply. Nexus upgrades your board while you spend elsewhere.

Five commanders

Each opens you with a different pair of cards and pulls your whole strategy somewhere else. Unlock them by winning.

Leagues and ratings

Climb Bronze, Silver and Gold against recorded armies. Ratings, leaderboards and seasons.

Play a friend

War Room: share a room code and duel someone you know.

Screenshots

Dev log

What changed recently and why. Newest first.

September 2026

0.49 — War Room

Added a private mode: share a room code and play a friend directly. Victories there pay out Mineralium like any other match.

September 2026

0.48 — Live duels get a clock

Phase timers, skip handling and proper match ending for real-time PvP. Forty five seconds to pick cards, thirty to deploy.

September 2026

Identical battles on both screens

Live PvP had the two clients drifting apart: the same battle ended with different health bars. We moved unit movement onto a fixed simulation step, counted battle waits in whole steps instead of float time, and built a tracer that records every frame and hit so the two sides can be diffed against each other.

August 2026

0.45 — A much faster start

The game used to block you behind a 173 second download before the first battle. Content now loads in the background under a rebuilt tutorial, and the median time to your first fight dropped to 40 seconds.

August 2026

0.42 — Perks, Mineralium and the shop

Unit perks, a soft currency and a rotating shop. Retention over the following week rose from 3.6 to 6.0 per cent.

July 2026

0.40 — Opponents rebuilt from real players

The entire league opponent pool was regenerated from armies real players actually won with, then filtered by their field win rate across five thousand recorded battles.

Next

iOS

An iPhone and iPad build is in preparation.